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It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.Ī second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. The game features community, modding, and multiplayer elements. A civilization's borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions).
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The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest.
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The game was released on Microsoft Windows in September 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014.
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Extract the zip file contents to a folder and remember the path.Click on the Download Now button above.Note: This game is for DOS and to play it on computers with newer versions of Windows you will need a DOS 'emulator' like D-Fend Reloaded. Each civilization is led by a famous historical figure, such as Mohandas K. Other civilizations include the Americans, the Mongols, and Romans. The Aztecs are both fiercely expansionist and generally extremely wealthy, for example.
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The player's choice of civilization also prevents the computer from being able to play as that civilization or the other civilization of the same color, and since computer-controlled opponents display certain traits of their civilizations this affects gameplay as well. The choice does affect their starting position on the "Play on Earth" map, and thus different resources in one's initial cities, but has no effect on starting position when starting a random world game or a customized world game. In contrast to later games in the Civilization series, this is largely a cosmetic choice, affecting titles, city names, musical heralds, and color. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places from which barbarians will emanate.īefore the game begins, the player chooses which historical or current civilization to play. From time to time the player's towns may be harassed by barbarian, units with no specific nationality and no named leader.
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The game requires a fair amount of micromanagement (although less than any of the simulation games).Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. The player takes on the role of the ruler of a civilization, starting with only one settler unit and one warrior, and attempts to build an empire in competition with one to eleven other civilizations. Civilization is a turn-based single- or multiplayer strategy game.